Aug 04, 2005, 09:46 PM // 21:46
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#1
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Ascalonian Squire
Join Date: Jun 2005
Guild: Dread Knights
Profession: Mo/Me
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Advanced Hero Window -pic
My new and improved hero window
Wouldnt be too hard to add this, the information is already on the server you just cant see it.
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Aug 04, 2005, 09:52 PM // 21:52
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#2
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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oh yes please!
I still don't see why we not given this information already, its clearly vital and we have a right to know damnit!
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Aug 04, 2005, 09:57 PM // 21:57
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#3
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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i guess it wouldnt hurt to have a little more information
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Aug 04, 2005, 10:00 PM // 22:00
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#4
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Krytan Explorer
Join Date: Jun 2005
Guild: The Wandering Gits
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I'm so totally down with that! Nice work!
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Aug 04, 2005, 10:12 PM // 22:12
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#5
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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very good idea
Because things like runes dont cut it with the info i need
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Aug 04, 2005, 10:25 PM // 22:25
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#6
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Academy Page
Join Date: Jul 2005
Profession: R/N
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The design could use a little tweaking, as the attribute points should be right next to the attributes. Other than that, I agree.
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Aug 04, 2005, 10:30 PM // 22:30
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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'm down with this idea too and id really like to see this addded.
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Aug 04, 2005, 11:40 PM // 23:40
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#8
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Academy Page
Join Date: Jul 2005
Guild: Glow in the Dark
Profession: R/Me
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Could be oke, but maybe add tabs so it doesnt take this much space. Though It would be nice If we could see this sort of info.
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Aug 06, 2005, 04:10 AM // 04:10
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#9
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Ascalonian Squire
Join Date: Jun 2005
Guild: Dread Knights
Profession: Mo/Me
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Quote:
Originally Posted by Snuk the Great
Could be oke, but maybe add tabs so it doesnt take this much space. Though It would be nice If we could see this sort of info.
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I took maybe ten minutes to edit this picture as a concept, Im sure Arenanet would do there own artwork for the interface.
Yes I like to see how things work and if they are working too.
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Aug 06, 2005, 06:37 AM // 06:37
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#10
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by RTSFirebat
oh yes please!
I still don't see why we not given this information already, its clearly vital and we have a right to know damnit!
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a right to know
because they're hiding it from you
"no it doesn't matter that it would only take them ten seconds to figure it out for themselves the average gamer is too lazy for that"
oh wait
they're right
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Aug 06, 2005, 07:26 AM // 07:26
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#11
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Seventh Sign
Profession: Mo/E
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is it me or does it look almost exactly like diablo 2 hmm
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Aug 06, 2005, 07:52 AM // 07:52
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by Born
Wouldnt be too hard to add this, the information is already on the server you just cant see it.
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The attributes of your armor are clearly displayed when you place your mouse over it. The "additional" information in your screenshot is garbage. A "poison resistance"? Right, whatever.
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Aug 06, 2005, 08:36 AM // 08:36
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#13
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Hmm, is this Diablo 2? I thought it was Guild Wars.
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Aug 06, 2005, 08:48 AM // 08:48
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#14
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Krytan Explorer
Join Date: May 2005
Location: Australia
Guild: Savior Of Souls
Profession: W/E
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Quote:
Originally Posted by Born
My new and improved hero window
Wouldnt be too hard to add this, the information is already on the server you just cant see it.
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Aren't the numbers a bit out? I though armour was calculated individualy not in total. I'm pretty sure this is the case as i was wearing pre-searing armour up until I assended with my last character. The only piece I replaced was the chest from the collector outside of Ice tooth cave. I found that i was fine from the majoirty of attacks but pin down hit for ALOT mroe dmg then power shot (Ie because it targets the feet.)
It would be nice to have armour calculated. On the fire res etc. I though that spells were effected by armour just as much as phsical attacks. The expetions being spells that ignore armour such as balthazars, shadown dmg etc.
Then again i could be wrong as we have been kinda left in the dark on armour value. A window that provided more information like this would be nive.
/agreed
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Aug 06, 2005, 09:17 AM // 09:17
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#15
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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you could pop the added info at the bottom and make it 'hit tab to change page' type, then those that are saying
"pff, not usefull", can ignore it,
and those that are asking
"hey, how much damage more am i gona take in this set if i get hit by fire?" can look and go "O...K....no, i think ill stick with this set in this area "
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Aug 06, 2005, 10:26 AM // 10:26
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#16
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Ascalonian Squire
Join Date: Jun 2005
Guild: Dread Knights
Profession: Mo/Me
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Quote:
Originally Posted by Nash
Hmm, is this Diablo 2? I thought it was Guild Wars.
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This is a Guild Wars forum right ?
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Aug 06, 2005, 10:36 AM // 10:36
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#17
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Ascalonian Squire
Join Date: Jun 2005
Guild: Dread Knights
Profession: Mo/Me
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Quote:
Originally Posted by duverga
The attributes of your armor are clearly displayed when you place your mouse over it. The "additional" information in your screenshot is garbage. A "poison resistance"? Right, whatever.
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Its information on the server already you cant see it as a list, sure you can mouse over a piece of armor but that doesnt really tell you much.
Is each piece of armor added together for a total or is only one pice of armor giving you a resist. No one can say 100% for sure because there is no display to tell you the right answer.
The numbers I put in my artwork is just for my concept not set as the actual value.
The is poison length reduction items in the game and if not poison resist Arenanet may call it something else, along with desease, blindness, cripple, deep wound...
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Aug 06, 2005, 10:38 AM // 10:38
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#18
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Academy Page
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-.- u know GW doesnt add all armor pieces? So the information u got is pointless. Just move your cursor over the part of the amror u want to know and u have all the information...
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Aug 06, 2005, 12:01 PM // 12:01
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#19
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Ascalonian Squire
Join Date: Jun 2005
Guild: Dread Knights
Profession: Mo/Me
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Quote:
Originally Posted by Thomasuwoo
Aren't the numbers a bit out? I though armour was calculated individualy not in total. I'm pretty sure this is the case as i was wearing pre-searing armour up until I assended with my last character. The only piece I replaced was the chest from the collector outside of Ice tooth cave. I found that i was fine from the majoirty of attacks but pin down hit for ALOT mroe dmg then power shot (Ie because it targets the feet.)
It would be nice to have armour calculated. On the fire res etc. I though that spells were effected by armour just as much as phsical attacks. The expetions being spells that ignore armour such as balthazars, shadown dmg etc.
Then again i could be wrong as we have been kinda left in the dark on armour value. A window that provided more information like this would be nive.
/agreed
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This is artwork, nothing in the picture is an actual known value.
Also Weapons and offhand items sometimes have a time reduction for conditions which could be viewed as a resistance, if you think of the condition (bleeding,deep wound, desease,poison) as damage over time.
You could start a whole new thread about what is really going on with armor and resists, along with many hours of testing if you wanted to.
Things like knights armor(does it add together or can i just use boots or is the chest piece the one I need to use), rune placement (do I want the absorb rune in my chest piece or will it work any where)?
Does Elementalist armor need to be of the four elements or should I use all the same type or buy 4 sets of armor or does it work at all ?
Does some ranger/monk armor resist all types of elemental damage and does the resists add up or are they per piece ?
Does my armor protect me better now that I am level 20 is there a hidden bonus ?
I can see when I add a superior rune of monkey magic that I raised monkey magic to 15 and I lost 75 health, why cant I see my superior absorb rune do anything ?
All good questions that could be answered with a quick look at the hero screen
Totally unrelated but same concept, if you was going to buy a new sports car, wouldnt you want a full set of guages rather than idiot lights in the dash ?
Fact is no person who plays Guild Wars can actually say yes 100% this is really the way armor and resists work, only Arenanet knows the right answer.
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Aug 06, 2005, 04:24 PM // 16:24
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#20
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Ascalonian Squire
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Um...
Read: http://www.guildwarsguru.com/content...nics-id674.php
Quote:
Each player can use up to five pieces of armor - a chest piece, leggings, boots, gloves, and a hat. Any given attack on a player will hit one of these five locations, and only the armor at that location is considered - all the other pieces are ignored. Additional defensive measures, such as an armor-boosting enchantment or a shield, are added to the target's defense, regardless of hit location.
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